Pipeline developer with a background as an FX TD. I build pipeline tools, USD workflows, and DCC integrations for VFX and animation teams.
I started my career as an FX Technical Director, working primarily in Houdini on feature film projects at Wētā FX, ILM, MPC, Trixter, Glassworks, and several other VFX studios. That experience gave me a firsthand understanding of artist workflows, production challenges, and the role pipeline systems play in supporting them.
Today, I focus on developing practical pipeline solutions for VFX and animation studios, including USD workflows, publishing tools, asset management integrations, and studio infrastructure.
Currently available for pipeline development.
Python· PySide/Qt· OpenUSD· Houdini· Solaris· FTrack· Rez· PyTorch