A command-line tool for converting geometry assets into USD, with automatic MaterialX material creation and assignment.
It provides a simple way to take assets from different sources and prepare them for use in a USD-based workflow, including parsing textures and creating MaterialX shaders.
The tool supports common asset libraries such as Kitbash and Megascans, with the option to use custom texture folders when needed.
Materials are generated and bound automatically, reducing manual setup. This version focuses on using the OpenUSD API directly, with minimal reliance on Houdini, making the process lighter and easier to integrate into different environments.
Key features include: